====== Saves ====== ===== Desktop edition ===== Saves are kept in ''%APPDATA%\BrokenSeal'' on Windows and ''~/.local/share/brokenseal/'' on Linux. They are left alone when you upgrade or uninstall. * **Autosaves:** the game saves as you plan, and before and after each month. * **Named saves:** Campaign (8), then Save as. **Quicksave** and **Quickload** keep one quick slot. * Save files end in ''.bseal''. ===== Browser edition ===== Saves are kept in the browser's own storage on your computer, about 5 MB, which is room for about 100 saves. They are not on the server, so they stay on that computer and that browser. Clearing the browser's site data deletes them. * **Export** (in the Load or Save as window) downloads a campaign as a ''.bseal'' file. Keep copies of campaigns you care about this way. * **Import** opens a ''.bseal'' file, from the browser or the desktop edition. * The game also saves itself at the end of every month, and warns you before you leave the page with unsaved changes. * Only one tab can play at a time. Multi-player games are kept on the server, not in your browser: see [[brokenseal:online|Multi-player games]]. ===== Moving between editions ===== The save format is the same in both editions, so a campaign can move either way: Export it from the browser and open it in the desktop edition, or Import a desktop save into the browser. ===== Old saves ===== Saves from earlier versions open in the current one; the game updates them when it next saves. Before 0.6.0, several people could take turns at one computer (hotseat). A campaign saved like that still opens: you keep the house that was playing when it was saved, the computer leads the others, and the game tells you so. The file itself changes only when you save.